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  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Tournament Island Huge.rmv
  4. //
  5. //
  6. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  7. // PROPRIETARY and CONFIDENTIAL.
  8. //
  9. // $Creator: Richard Bishop $
  10. // $Version: 1.0 $
  11. // $Date: 9/13/01 12:31p $
  12. //
  13. //////////////////////////////////////////////////////////////////////
  14.  
  15. #if            NOTDEFINED(TOURNAMENT_ISLANDS_HUGE_RMV)
  16. #define        (TOURNAMENT_ISLANDS_HUGE_RMV,1)
  17.  
  18. //////////////////////////////////////////////////////////////////////
  19. // Definitions we are required to define for small island maps
  20. //////////////////////////////////////////////////////////////////////
  21.  
  22. ResourcePlacementLimit (Gold,     8,    10)
  23. ResourcePlacementLimit (Steel,     8,     10)
  24. ResourcePlacementLimit (Stone,     8,     10)
  25. ResourcePlacementLimit (Berry,     8,     10)
  26. ResourcePlacementLimit (Fish,     1,    45)
  27. ResourcePlacementLimit (Tree,     3,     4)
  28. ResourcePlacementLimit (Animal, 3,     15)
  29.  
  30. #if Is2Players
  31. //////////////////////////////////////////////////////////////////////
  32. // 2 PLAYERS...
  33. //////////////////////////////////////////////////////////////////////
  34.  
  35. PlaceWorldUnitInRing (Res-GoldMine, 14, 16)
  36. PlaceWorldUnitInRing (Res-Iron, 14, 16)
  37.  
  38. //////////////////////////////////////////////////////////////////////
  39. // terrain definitions
  40. #define        (kMinIntElevation,                -8)
  41. #define        (kMaxIntElevation,                10)
  42. #define        (kElevationScale,                      0.2)
  43. #define        (kPercentLand,                    Between(0.22, 0.22))
  44. #define        (kWaterBorder,                    15)
  45. #define        (kRiverWidth,                    19)
  46. #define        (kCoastToDeepWaterPercentage                  1.0)
  47. #define        (kHeightMapChaos,                    Between(15, 15))
  48.         
  49. #define        (kMinimumStartPositionToMapEdge        0)
  50. #define        (kOuterPushFromMapCenter            20)
  51. #define        (kInnerPushFromMapCenter             0)                                    
  52.  
  53. //////////////////////////////////////////////////////////////////////
  54. // player definitions
  55. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  56. #define        (kPlayerInnerRadius,            0.5)
  57. #define        (kPlayerOuterRadius,            0.9)
  58. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  59. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  60. #define        (kPlayerLandChaos,            1)
  61. #define        (kPlayerLandClumps,            1)
  62. #define        (kPlayerFlatChaos,            1.0)
  63. #define        (kPlayerFlatClumps,            1)
  64. #define        (kPlayerTreePercentage,            0.1)
  65.  
  66.  
  67. //////////////////////////////////////////////////////////////////////
  68. // inner neutral definitions
  69. #define        (kNeutralInnerRadius,            0.05)
  70. #define        (kNeutralOuterRadius,            0.3)
  71. #define        (kNeutralOptimalFactor,            0.7)
  72. #define        (kNumInnerNeutrals,            Between(2, 2))
  73. #define        (kInnerNeutralPercentLand,        0.2)
  74. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  75. #define        (kInnerNeutralTreePercentage,          0.15)
  76. #define        (kInnerNeutralLandChaos,        1.0)
  77. #define        (kInnerNeutralLandClumps,        1)
  78. #define        (kInnerNeutralFlatChaos,        0.8)
  79. #define        (kInnerNeutralFlatClumps,        2)
  80.  
  81.  
  82. //////////////////////////////////////////////////////////////////////
  83. // outer neutral definitions
  84. #define        (kNumOuterNeutrals,            Between(3, 3))
  85. #define        (kOuterNeutralPercentLand,        0.4)
  86. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  87. #define        (kOuterNeutralTreePercentage,          0.09)
  88. #define        (kOuterNeutralLandChaos,        1.0)
  89. #define        (kOuterNeutralLandClumps,        1)
  90. #define        (kOuterNeutralFlatChaos,        1.0)
  91. #define        (kOuterNeutralFlatClumps,        2)
  92.  
  93.  
  94. //////////////////////////////////////////////////////////////////////
  95. // resource definitions
  96. #define        (kMaxResourceElevation,            2)
  97. #define        (kResourceToEdgeDistance,        1)
  98. #define        (kResourceToWaterDistance,        1)
  99.  
  100. #define        (kAnimalPerPlayer,            0)
  101. #define        (kAnimalPerNeutral,            0)
  102.  
  103. #define        (kBerryPerPlayer,                1)
  104. #define        (kBerryPerNeutral,            0)
  105.  
  106. #define        (kFishPerPlayer,                20)
  107. #define        (kFishPerNeutral,                90)
  108.  
  109. #define        (kGoldPerPlayer,                1)
  110. #define        (kGoldPerNeutral,                9)
  111.  
  112. #define        (kOilPerPlayer,                    0)
  113. #define        (kOilPerNeutral,                0)
  114.  
  115. #define        (kSteelPerPlayer,                1)
  116. #define        (kSteelPerNeutral,                9)
  117.  
  118. #define        (kStonePerPlayer,                1)
  119. #define        (kStonePerNeutral,                3)
  120.  
  121. #define        (kTreePerPlayer,                1)
  122. #define        (kTreePerNeutral,                0)
  123.  
  124.  
  125. //////////////////////////////////////////////////////////////////////
  126. // forest definitions
  127. #define        (kForestFreeRadius,            6)
  128. #define        (kForestsPerPlayer,            2)
  129. #define        (kForestChaosLevel,            1)
  130. #define        (kMaxClumpsPerForest,            1)
  131.  
  132.  
  133. #elif Is3Players
  134. //////////////////////////////////////////////////////////////////////
  135. // 3 PLAYERS...
  136. //////////////////////////////////////////////////////////////////////
  137.  
  138. PlaceWorldUnitInRing (Res-GoldMine, 14, 16)
  139. PlaceWorldUnitInRing (Res-Iron, 14, 16)
  140.  
  141. //////////////////////////////////////////////////////////////////////
  142. // terrain definitions
  143. #define        (kMinIntElevation,                -8)
  144. #define        (kMaxIntElevation,                10)
  145. #define        (kElevationScale,                      0.2)
  146. #define        (kPercentLand,                    Between(0.24, 0.24))
  147. #define        (kWaterBorder,                    15)
  148. #define        (kRiverWidth,                    19)
  149. #define        (kCoastToDeepWaterPercentage                  1.0)
  150. #define        (kHeightMapChaos,                    Between(15, 15))
  151.         
  152. #define        (kMinimumStartPositionToMapEdge            0)
  153. #define        (kOuterPushFromMapCenter            20)
  154. #define        (kInnerPushFromMapCenter             0)                                    
  155.  
  156. //////////////////////////////////////////////////////////////////////
  157. // player definitions
  158. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  159. #define        (kPlayerInnerRadius,            0.5)
  160. #define        (kPlayerOuterRadius,            0.9)
  161. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  162. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  163. #define        (kPlayerLandChaos,            1)
  164. #define        (kPlayerLandClumps,            1)
  165. #define        (kPlayerFlatChaos,            1.0)
  166. #define        (kPlayerFlatClumps,            1)
  167. #define        (kPlayerTreePercentage,            0.1)
  168.  
  169.  
  170. //////////////////////////////////////////////////////////////////////
  171. // inner neutral definitions
  172. #define        (kNeutralInnerRadius,            0.05)
  173. #define        (kNeutralOuterRadius,            0.3)
  174. #define        (kNeutralOptimalFactor,            0.7)
  175. #define        (kNumInnerNeutrals,            Between(2, 2))
  176. #define        (kInnerNeutralPercentLand,        0.2)
  177. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  178. #define        (kInnerNeutralTreePercentage,          0.15)
  179. #define        (kInnerNeutralLandChaos,        1.0)
  180. #define        (kInnerNeutralLandClumps,        1)
  181. #define        (kInnerNeutralFlatChaos,        0.8)
  182. #define        (kInnerNeutralFlatClumps,        2)
  183.  
  184.  
  185. //////////////////////////////////////////////////////////////////////
  186. // outer neutral definitions
  187. #define        (kNumOuterNeutrals,            Between(3, 3))
  188. #define        (kOuterNeutralPercentLand,        0.35)
  189. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  190. #define        (kOuterNeutralTreePercentage,          0.09)
  191. #define        (kOuterNeutralLandChaos,        1.0)
  192. #define        (kOuterNeutralLandClumps,        1)
  193. #define        (kOuterNeutralFlatChaos,        1.0)
  194. #define        (kOuterNeutralFlatClumps,        2)
  195.  
  196.  
  197. //////////////////////////////////////////////////////////////////////
  198. // resource definitions
  199. #define        (kMaxResourceElevation,            2)
  200. #define        (kResourceToEdgeDistance,        1)
  201. #define        (kResourceToWaterDistance,        1)
  202.  
  203. #define        (kAnimalPerPlayer,            0)
  204. #define        (kAnimalPerNeutral,            0)
  205.  
  206. #define        (kBerryPerPlayer,                1)
  207. #define        (kBerryPerNeutral,                0)
  208.  
  209. #define        (kFishPerPlayer,                20)
  210. #define        (kFishPerNeutral,                90)
  211.  
  212. #define        (kGoldPerPlayer,                1)
  213. #define        (kGoldPerNeutral,                10)
  214.  
  215. #define        (kOilPerPlayer,                    0)
  216. #define        (kOilPerNeutral,                0)
  217.  
  218. #define        (kSteelPerPlayer,                1)
  219. #define        (kSteelPerNeutral,                10)
  220.  
  221. #define        (kStonePerPlayer,                1)
  222. #define        (kStonePerNeutral,                4)
  223.  
  224. #define        (kTreePerPlayer,                1)
  225. #define        (kTreePerNeutral,                0)
  226.  
  227.  
  228. //////////////////////////////////////////////////////////////////////
  229. // forest definitions
  230. #define        (kForestFreeRadius,            6)
  231. #define        (kForestsPerPlayer,            2)
  232. #define        (kForestChaosLevel,            1)
  233. #define        (kMaxClumpsPerForest,            1)
  234.  
  235. #elif Is4Players
  236. //////////////////////////////////////////////////////////////////////
  237. // 4 PLAYERS...
  238. //////////////////////////////////////////////////////////////////////
  239.  
  240. PlaceWorldUnitInRing (Res-GoldMine, 14, 16)
  241. PlaceWorldUnitInRing (Res-Iron, 14, 16)
  242.  
  243. //////////////////////////////////////////////////////////////////////
  244. // terrain definitions
  245. #define        (kMinIntElevation,                -8)
  246. #define        (kMaxIntElevation,                10)
  247. #define        (kElevationScale,                      0.2)
  248. #define        (kPercentLand,                    Between(0.26, 0.26))
  249. #define        (kWaterBorder,                    15)
  250. #define        (kRiverWidth,                    19)
  251. #define        (kCoastToDeepWaterPercentage                  1.0)
  252. #define        (kHeightMapChaos,                    Between(15, 15))
  253.         
  254. #define        (kMinimumStartPositionToMapEdge        0)
  255. #define        (kOuterPushFromMapCenter            20)
  256. #define        (kInnerPushFromMapCenter             0)                                    
  257.  
  258. //////////////////////////////////////////////////////////////////////
  259. // player definitions
  260. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  261. #define        (kPlayerInnerRadius,            0.5)
  262. #define        (kPlayerOuterRadius,            0.9)
  263. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  264. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  265. #define        (kPlayerLandChaos,            1)
  266. #define        (kPlayerLandClumps,            1)
  267. #define        (kPlayerFlatChaos,            1.0)
  268. #define        (kPlayerFlatClumps,            1)
  269. #define        (kPlayerTreePercentage,            0.1)
  270.  
  271.  
  272. //////////////////////////////////////////////////////////////////////
  273. // inner neutral definitions
  274. #define        (kNeutralInnerRadius,            0.05)
  275. #define        (kNeutralOuterRadius,            0.3)
  276. #define        (kNeutralOptimalFactor,            0.7)
  277. #define        (kNumInnerNeutrals,            Between(2, 2))
  278. #define        (kInnerNeutralPercentLand,        0.2)
  279. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  280. #define        (kInnerNeutralTreePercentage,          0.15)
  281. #define        (kInnerNeutralLandChaos,        1.0)
  282. #define        (kInnerNeutralLandClumps,        1)
  283. #define        (kInnerNeutralFlatChaos,        0.8)
  284. #define        (kInnerNeutralFlatClumps,        2)
  285.  
  286.  
  287. //////////////////////////////////////////////////////////////////////
  288. // outer neutral definitions
  289. #define        (kNumOuterNeutrals,            Between(3, 3))
  290. #define        (kOuterNeutralPercentLand,        0.30)
  291. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  292. #define        (kOuterNeutralTreePercentage,          0.09)
  293. #define        (kOuterNeutralLandChaos,        1.0)
  294. #define        (kOuterNeutralLandClumps,        1)
  295. #define        (kOuterNeutralFlatChaos,        1.0)
  296. #define        (kOuterNeutralFlatClumps,        2)
  297.  
  298.  
  299. //////////////////////////////////////////////////////////////////////
  300. // resource definitions
  301. #define        (kMaxResourceElevation,            2)
  302. #define        (kResourceToEdgeDistance,        1)
  303. #define        (kResourceToWaterDistance,        1)
  304.  
  305. #define        (kAnimalPerPlayer,            0)
  306. #define        (kAnimalPerNeutral,            0)
  307.  
  308. #define        (kBerryPerPlayer,                1)
  309. #define        (kBerryPerNeutral,            0)
  310.  
  311. #define        (kFishPerPlayer,                20)
  312. #define        (kFishPerNeutral,                90)
  313.  
  314. #define        (kGoldPerPlayer,                1)
  315. #define        (kGoldPerNeutral,                10)
  316.  
  317. #define        (kOilPerPlayer,                    0)
  318. #define        (kOilPerNeutral,                0)
  319.  
  320. #define        (kSteelPerPlayer,                1)
  321. #define        (kSteelPerNeutral,                10)
  322.  
  323. #define        (kStonePerPlayer,                1)
  324. #define        (kStonePerNeutral,                3)
  325.  
  326. #define        (kTreePerPlayer,                1)
  327. #define        (kTreePerNeutral,                0)
  328.  
  329.  
  330. //////////////////////////////////////////////////////////////////////
  331. // forest definitions
  332. #define        (kForestFreeRadius,            6)
  333. #define        (kForestsPerPlayer,            2)
  334. #define        (kForestChaosLevel,            1)
  335. #define        (kMaxClumpsPerForest,            1)
  336.  
  337.  
  338. #elif Is5Players
  339. //////////////////////////////////////////////////////////////////////
  340. // 5 PLAYERS...
  341. //////////////////////////////////////////////////////////////////////
  342.  
  343. PlaceWorldUnitInRing (Res-GoldMine, 14, 16)
  344. PlaceWorldUnitInRing (Res-Iron, 14, 16)
  345.  
  346. //////////////////////////////////////////////////////////////////////
  347. // terrain definitions
  348. #define        (kMinIntElevation,                -8)
  349. #define        (kMaxIntElevation,                10)
  350. #define        (kElevationScale,                      0.2)
  351. #define        (kPercentLand,                    Between(0.27, 0.27))
  352. #define        (kWaterBorder,                    15)
  353. #define        (kRiverWidth,                    19)
  354. #define        (kCoastToDeepWaterPercentage                  1.0)
  355. #define        (kHeightMapChaos,                    Between(15, 15))
  356.         
  357. #define        (kMinimumStartPositionToMapEdge        0)
  358. #define        (kOuterPushFromMapCenter            20)
  359. #define        (kInnerPushFromMapCenter             0)                                    
  360.  
  361. //////////////////////////////////////////////////////////////////////
  362. // player definitions
  363. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  364. #define        (kPlayerInnerRadius,            0.5)
  365. #define        (kPlayerOuterRadius,            0.9)
  366. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  367. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  368. #define        (kPlayerLandChaos,            1)
  369. #define        (kPlayerLandClumps,            1)
  370. #define        (kPlayerFlatChaos,            1.0)
  371. #define        (kPlayerFlatClumps,            1)
  372. #define        (kPlayerTreePercentage,            0.1)
  373.  
  374.  
  375. //////////////////////////////////////////////////////////////////////
  376. // inner neutral definitions
  377. #define        (kNeutralInnerRadius,            0.05)
  378. #define        (kNeutralOuterRadius,            0.3)
  379. #define        (kNeutralOptimalFactor,            0.7)
  380. #define        (kNumInnerNeutrals,            Between(2, 2))
  381. #define        (kInnerNeutralPercentLand,        0.18)
  382. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  383. #define        (kInnerNeutralTreePercentage,          0.15)
  384. #define        (kInnerNeutralLandChaos,        1.0)
  385. #define        (kInnerNeutralLandClumps,        1)
  386. #define        (kInnerNeutralFlatChaos,        0.8)
  387. #define        (kInnerNeutralFlatClumps,        2)
  388.  
  389.  
  390. //////////////////////////////////////////////////////////////////////
  391. // outer neutral definitions
  392. #define        (kNumOuterNeutrals,            Between(2, 2))
  393. #define        (kOuterNeutralPercentLand,        0.18)
  394. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  395. #define        (kOuterNeutralTreePercentage,          0.09)
  396. #define        (kOuterNeutralLandChaos,        1.0)
  397. #define        (kOuterNeutralLandClumps,        1)
  398. #define        (kOuterNeutralFlatChaos,        1.0)
  399. #define        (kOuterNeutralFlatClumps,        2)
  400.  
  401.  
  402. //////////////////////////////////////////////////////////////////////
  403. // resource definitions
  404. #define        (kMaxResourceElevation,            2)
  405. #define        (kResourceToEdgeDistance,        1)
  406. #define        (kResourceToWaterDistance,        1)
  407.  
  408. #define        (kAnimalPerPlayer,            0)
  409. #define        (kAnimalPerNeutral,            0)
  410.  
  411. #define        (kBerryPerPlayer,                1)
  412. #define        (kBerryPerNeutral,            0)
  413.  
  414. #define        (kFishPerPlayer,                20)
  415. #define        (kFishPerNeutral,                90)
  416.  
  417. #define        (kGoldPerPlayer,                1)
  418. #define        (kGoldPerNeutral,                8)
  419.  
  420. #define        (kOilPerPlayer,                    0)
  421. #define        (kOilPerNeutral,                0)
  422.  
  423. #define        (kSteelPerPlayer,                1)
  424. #define        (kSteelPerNeutral,                8)
  425.  
  426. #define        (kStonePerPlayer,                1)
  427. #define        (kStonePerNeutral,                4)
  428.  
  429. #define        (kTreePerPlayer,                1)
  430. #define        (kTreePerNeutral,                0)
  431.  
  432.  
  433. //////////////////////////////////////////////////////////////////////
  434. // forest definitions
  435. #define        (kForestFreeRadius,            6)
  436. #define        (kForestsPerPlayer,            2)
  437. #define        (kForestChaosLevel,            1)
  438. #define        (kMaxClumpsPerForest,            1)
  439.  
  440. #elif Is6Players
  441. //////////////////////////////////////////////////////////////////////
  442. // 6 PLAYERS...
  443. //////////////////////////////////////////////////////////////////////
  444.  
  445. PlaceWorldUnitInRing (Res-GoldMine, 14, 16)
  446. PlaceWorldUnitInRing (Res-Iron, 14, 16)
  447.  
  448. //////////////////////////////////////////////////////////////////////
  449. // terrain definitions
  450. #define        (kMinIntElevation,                -8)
  451. #define        (kMaxIntElevation,                10)
  452. #define        (kElevationScale,                      0.2)
  453. #define        (kPercentLand,                    Between(0.27, 0.27))
  454. #define        (kWaterBorder,                    13)
  455. #define        (kRiverWidth,                    17)
  456. #define        (kCoastToDeepWaterPercentage                  1.0)
  457. #define        (kHeightMapChaos,                    Between(15, 15))
  458.         
  459. #define        (kMinimumStartPositionToMapEdge        0)
  460. #define        (kOuterPushFromMapCenter            20)
  461. #define        (kInnerPushFromMapCenter             0)                                    
  462.  
  463. //////////////////////////////////////////////////////////////////////
  464. // player definitions
  465. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  466. #define        (kPlayerInnerRadius,            0.5)
  467. #define        (kPlayerOuterRadius,            0.9)
  468. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  469. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  470. #define        (kPlayerLandChaos,            1)
  471. #define        (kPlayerLandClumps,            1)
  472. #define        (kPlayerFlatChaos,            1.0)
  473. #define        (kPlayerFlatClumps,            1)
  474. #define        (kPlayerTreePercentage,            0.1)
  475.  
  476.  
  477. //////////////////////////////////////////////////////////////////////
  478. // inner neutral definitions
  479. #define        (kNeutralInnerRadius,            0.05)
  480. #define        (kNeutralOuterRadius,            0.3)
  481. #define        (kNeutralOptimalFactor,            0.7)
  482. #define        (kNumInnerNeutrals,            Between(2, 2))
  483. #define        (kInnerNeutralPercentLand,        0.15)
  484. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  485. #define        (kInnerNeutralTreePercentage,          0.15)
  486. #define        (kInnerNeutralLandChaos,        1.0)
  487. #define        (kInnerNeutralLandClumps,        1)
  488. #define        (kInnerNeutralFlatChaos,        0.8)
  489. #define        (kInnerNeutralFlatClumps,        2)
  490.  
  491.  
  492. //////////////////////////////////////////////////////////////////////
  493. // outer neutral definitions
  494. #define        (kNumOuterNeutrals,            Between(2, 2))
  495. #define        (kOuterNeutralPercentLand,        0.15)
  496. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  497. #define        (kOuterNeutralTreePercentage,          0.09)
  498. #define        (kOuterNeutralLandChaos,        1.0)
  499. #define        (kOuterNeutralLandClumps,        1)
  500. #define        (kOuterNeutralFlatChaos,        1.0)
  501. #define        (kOuterNeutralFlatClumps,        2)
  502.  
  503.  
  504. //////////////////////////////////////////////////////////////////////
  505. // resource definitions
  506. #define        (kMaxResourceElevation,            2)
  507. #define        (kResourceToEdgeDistance,        1)
  508. #define        (kResourceToWaterDistance,        1)
  509.  
  510. #define        (kAnimalPerPlayer,            0)
  511. #define        (kAnimalPerNeutral,            0)
  512.  
  513. #define        (kBerryPerPlayer,                1)
  514. #define        (kBerryPerNeutral,            0)
  515.  
  516. #define        (kFishPerPlayer,                20)
  517. #define        (kFishPerNeutral,                90)
  518.  
  519. #define        (kGoldPerPlayer,                1)
  520. #define        (kGoldPerNeutral,                8)
  521.  
  522. #define        (kOilPerPlayer,                    0)
  523. #define        (kOilPerNeutral,                0)
  524.  
  525. #define        (kSteelPerPlayer,                1)
  526. #define        (kSteelPerNeutral,                8)
  527.  
  528. #define        (kStonePerPlayer,                1)
  529. #define        (kStonePerNeutral,                4)
  530.  
  531. #define        (kTreePerPlayer,                1)
  532. #define        (kTreePerNeutral,                0)
  533.  
  534.  
  535. //////////////////////////////////////////////////////////////////////
  536. // forest definitions
  537. #define        (kForestFreeRadius,            6)
  538. #define        (kForestsPerPlayer,            2)
  539. #define        (kForestChaosLevel,            1)
  540. #define        (kMaxClumpsPerForest,            1)
  541.  
  542. #elif Is7Players
  543. //////////////////////////////////////////////////////////////////////
  544. // 7 PLAYERS...
  545. //////////////////////////////////////////////////////////////////////
  546.  
  547. PlaceWorldUnitInRing (Res-GoldMine, 14, 16)
  548. PlaceWorldUnitInRing (Res-Iron, 14, 16)
  549.  
  550. //////////////////////////////////////////////////////////////////////
  551. // terrain definitions
  552. #define        (kMinIntElevation,                -8)
  553. #define        (kMaxIntElevation,                10)
  554. #define        (kElevationScale,                      0.2)
  555. #define        (kPercentLand,                    Between(0.27, 0.27))
  556. #define        (kWaterBorder,                    13)
  557. #define        (kRiverWidth,                    17)
  558. #define        (kCoastToDeepWaterPercentage                  1.0)
  559. #define        (kHeightMapChaos,                    Between(15, 15))
  560.         
  561. #define        (kMinimumStartPositionToMapEdge        0)
  562. #define        (kOuterPushFromMapCenter            20)
  563. #define        (kInnerPushFromMapCenter             0)                                    
  564.  
  565. //////////////////////////////////////////////////////////////////////
  566. // player definitions
  567. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  568. #define        (kPlayerInnerRadius,            0.5)
  569. #define        (kPlayerOuterRadius,            0.9)
  570. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  571. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  572. #define        (kPlayerLandChaos,            1)
  573. #define        (kPlayerLandClumps,            1)
  574. #define        (kPlayerFlatChaos,            1.0)
  575. #define        (kPlayerFlatClumps,            1)
  576. #define        (kPlayerTreePercentage,            0.1)
  577.  
  578.  
  579. //////////////////////////////////////////////////////////////////////
  580. // inner neutral definitions
  581. #define        (kNeutralInnerRadius,            0.05)
  582. #define        (kNeutralOuterRadius,            0.3)
  583. #define        (kNeutralOptimalFactor,            0.7)
  584. #define        (kNumInnerNeutrals,            Between(2, 2))
  585. #define        (kInnerNeutralPercentLand,        0.15)
  586. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  587. #define        (kInnerNeutralTreePercentage,          0.15)
  588. #define        (kInnerNeutralLandChaos,        1.0)
  589. #define        (kInnerNeutralLandClumps,        1)
  590. #define        (kInnerNeutralFlatChaos,        0.8)
  591. #define        (kInnerNeutralFlatClumps,        2)
  592.  
  593.  
  594. //////////////////////////////////////////////////////////////////////
  595. // outer neutral definitions
  596. #define        (kNumOuterNeutrals,            Between(0, 0))
  597. #define        (kOuterNeutralPercentLand,        0.15)
  598. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  599. #define        (kOuterNeutralTreePercentage,          0.09)
  600. #define        (kOuterNeutralLandChaos,        1.0)
  601. #define        (kOuterNeutralLandClumps,        1)
  602. #define        (kOuterNeutralFlatChaos,        1.0)
  603. #define        (kOuterNeutralFlatClumps,        2)
  604.  
  605.  
  606. //////////////////////////////////////////////////////////////////////
  607. // resource definitions
  608. #define        (kMaxResourceElevation,            2)
  609. #define        (kResourceToEdgeDistance,        1)
  610. #define        (kResourceToWaterDistance,        1)
  611.  
  612. #define        (kAnimalPerPlayer,            0)
  613. #define        (kAnimalPerNeutral,            0)
  614.  
  615. #define        (kBerryPerPlayer,                1)
  616. #define        (kBerryPerNeutral,            0)
  617.  
  618. #define        (kFishPerPlayer,                20)
  619. #define        (kFishPerNeutral,                90)
  620.  
  621. #define        (kGoldPerPlayer,                1)
  622. #define        (kGoldPerNeutral,                4)
  623.  
  624. #define        (kOilPerPlayer,                    0)
  625. #define        (kOilPerNeutral,                0)
  626.  
  627. #define        (kSteelPerPlayer,                1)
  628. #define        (kSteelPerNeutral,                4)
  629.  
  630. #define        (kStonePerPlayer,                1)
  631. #define        (kStonePerNeutral,                3)
  632.  
  633. #define        (kTreePerPlayer,                1)
  634. #define        (kTreePerNeutral,                0)
  635.  
  636.  
  637. //////////////////////////////////////////////////////////////////////
  638. // forest definitions
  639. #define        (kForestFreeRadius,            6)
  640. #define        (kForestsPerPlayer,            2)
  641. #define        (kForestChaosLevel,            1)
  642. #define        (kMaxClumpsPerForest,            1)
  643.  
  644. #elif Is8Players
  645. //////////////////////////////////////////////////////////////////////
  646. // 8 PLAYERS...
  647. //////////////////////////////////////////////////////////////////////
  648.  
  649. PlaceWorldUnitInRing (Res-GoldMine, 14, 16)
  650. PlaceWorldUnitInRing (Res-Iron, 14, 16)
  651.  
  652. //////////////////////////////////////////////////////////////////////
  653. // terrain definitions
  654. #define        (kMinIntElevation,                -8)
  655. #define        (kMaxIntElevation,                10)
  656. #define        (kElevationScale,                      0.2)
  657. #define        (kPercentLand,                    Between(0.27, 0.27))
  658. #define        (kWaterBorder,                    13)
  659. #define        (kRiverWidth,                    17)
  660. #define        (kCoastToDeepWaterPercentage                  1.0)
  661. #define        (kHeightMapChaos,                    Between(15, 15))
  662.         
  663. #define        (kMinimumStartPositionToMapEdge        0)
  664. #define        (kOuterPushFromMapCenter            20)
  665. #define        (kInnerPushFromMapCenter             0)                                    
  666.  
  667. //////////////////////////////////////////////////////////////////////
  668. // player definitions
  669. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  670. #define        (kPlayerInnerRadius,            0.5)
  671. #define        (kPlayerOuterRadius,            0.9)
  672. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  673. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  674. #define        (kPlayerLandChaos,            1)
  675. #define        (kPlayerLandClumps,            1)
  676. #define        (kPlayerFlatChaos,            1.0)
  677. #define        (kPlayerFlatClumps,            1)
  678. #define        (kPlayerTreePercentage,            0.1)
  679.  
  680.  
  681. //////////////////////////////////////////////////////////////////////
  682. // inner neutral definitions
  683. #define        (kNeutralInnerRadius,            0.05)
  684. #define        (kNeutralOuterRadius,            0.3)
  685. #define        (kNeutralOptimalFactor,            0.7)
  686. #define        (kNumInnerNeutrals,            Between(2, 2))
  687. #define        (kInnerNeutralPercentLand,        0.15)
  688. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  689. #define        (kInnerNeutralTreePercentage,          0.15)
  690. #define        (kInnerNeutralLandChaos,        1.0)
  691. #define        (kInnerNeutralLandClumps,        1)
  692. #define        (kInnerNeutralFlatChaos,        0.8)
  693. #define        (kInnerNeutralFlatClumps,        2)
  694.  
  695.  
  696. //////////////////////////////////////////////////////////////////////
  697. // outer neutral definitions
  698. #define        (kNumOuterNeutrals,            Between(0, 0))
  699. #define        (kOuterNeutralPercentLand,        0.15)
  700. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  701. #define        (kOuterNeutralTreePercentage,          0.09)
  702. #define        (kOuterNeutralLandChaos,        1.0)
  703. #define        (kOuterNeutralLandClumps,        1)
  704. #define        (kOuterNeutralFlatChaos,        1.0)
  705. #define        (kOuterNeutralFlatClumps,        2)
  706.  
  707.  
  708. //////////////////////////////////////////////////////////////////////
  709. // resource definitions
  710. #define        (kMaxResourceElevation,            2)
  711. #define        (kResourceToEdgeDistance,        1)
  712. #define        (kResourceToWaterDistance,        1)
  713.  
  714. #define        (kAnimalPerPlayer,            0)
  715. #define        (kAnimalPerNeutral,            0)
  716.  
  717. #define        (kBerryPerPlayer,                1)
  718. #define        (kBerryPerNeutral,            0)
  719.  
  720. #define        (kFishPerPlayer,                20)
  721. #define        (kFishPerNeutral,                90)
  722.  
  723. #define        (kGoldPerPlayer,                1)
  724. #define        (kGoldPerNeutral,                4)
  725.  
  726. #define        (kOilPerPlayer,                    0)
  727. #define        (kOilPerNeutral,                0)
  728.  
  729. #define        (kSteelPerPlayer,                1)
  730. #define        (kSteelPerNeutral,                4)
  731.  
  732. #define        (kStonePerPlayer,                1)
  733. #define        (kStonePerNeutral,                3)
  734.  
  735. #define        (kTreePerPlayer,                1)
  736. #define        (kTreePerNeutral,                0)
  737.  
  738.  
  739. //////////////////////////////////////////////////////////////////////
  740. // forest definitions
  741. #define        (kForestFreeRadius,            6)
  742. #define        (kForestsPerPlayer,            2)
  743. #define        (kForestChaosLevel,            1)
  744. #define        (kMaxClumpsPerForest,            1)
  745.  
  746. #elif Is9Players
  747. //////////////////////////////////////////////////////////////////////
  748. // 9 PLAYERS...
  749. //////////////////////////////////////////////////////////////////////
  750.  
  751. //////////////////////////////////////////////////////////////////////
  752. // terrain definitions
  753. #define        (kMinIntElevation,                -10)
  754. #define        (kMaxIntElevation,                12)
  755. #define        (kElevationScale,                      1)
  756. #define        (kPercentLand,                    Between(0.59, 0.59))
  757. #define        (kWaterBorder,                    0)
  758. #define        (kRiverWidth,                    8)
  759. #define        (kCoastToDeepWaterPercentage                1.0)
  760. #define        (kHeightMapChaos,                    Between(6, 15))
  761.         
  762. #define        (kMinimumStartPositionToMapEdge        0)
  763. #define        (kOuterPushFromMapCenter            13)
  764. #define        (kInnerPushFromMapCenter             0)
  765.  
  766. //////////////////////////////////////////////////////////////////////
  767. // player definitions
  768. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  769. #define        (kPlayerInnerRadius,            0.01)
  770. #define        (kPlayerOuterRadius,            0.9)
  771. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  772. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  773. #define        (kPlayerLandChaos,            0.8)
  774. #define        (kPlayerLandClumps,            1)
  775. #define        (kPlayerFlatChaos,            0.8)
  776. #define        (kPlayerFlatClumps,            2)
  777. #define        (kPlayerTreePercentage,            0.04)
  778.  
  779.  
  780. //////////////////////////////////////////////////////////////////////
  781. // inner neutral definitions
  782. #define        (kNeutralInnerRadius,            0.05)
  783. #define        (kNeutralOuterRadius,            0.4)
  784. #define        (kNeutralOptimalFactor,            0.7)
  785. #define        (kNumInnerNeutrals,            Between(0, 0))
  786. #define        (kInnerNeutralPercentLand,        0.35)
  787. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  788. #define        (kInnerNeutralTreePercentage,          0.04)
  789. #define        (kInnerNeutralLandChaos,        0.8)
  790. #define        (kInnerNeutralLandClumps,        1)
  791. #define        (kInnerNeutralFlatChaos,        0.8)
  792. #define        (kInnerNeutralFlatClumps,        2)
  793.  
  794.  
  795. //////////////////////////////////////////////////////////////////////
  796. // outer neutral definitions
  797. #define        (kNumOuterNeutrals,            Between(0, 0))
  798. #define        (kOuterNeutralPercentLand,        0.35)
  799. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  800. #define        (kOuterNeutralTreePercentage,          0.04)
  801. #define        (kOuterNeutralLandChaos,        0.8)
  802. #define        (kOuterNeutralLandClumps,        1)
  803. #define        (kOuterNeutralFlatChaos,        0.8)
  804. #define        (kOuterNeutralFlatClumps,        2)
  805.  
  806.  
  807. //////////////////////////////////////////////////////////////////////
  808. // resource definitions
  809. #define        (kMaxResourceElevation,            2)
  810. #define        (kResourceToEdgeDistance,        2)
  811. #define        (kResourceToWaterDistance,        2)
  812.  
  813. #define        (kAnimalPerPlayer,            0)
  814. #define        (kAnimalPerNeutral,            0)
  815.  
  816. #define        (kBerryPerPlayer,                0)
  817. #define        (kBerryPerNeutral,            0)
  818.  
  819. #define        (kFishPerPlayer,                10)
  820. #define        (kFishPerNeutral,                0)
  821.  
  822. #define        (kGoldPerPlayer,                1)
  823. #define        (kGoldPerNeutral,                0)
  824.  
  825. #define        (kOilPerPlayer,                0)
  826. #define        (kOilPerNeutral,                0)
  827.  
  828. #define        (kSteelPerPlayer,                1)
  829. #define        (kSteelPerNeutral,            0)
  830.  
  831. #define        (kStonePerPlayer,                1)
  832. #define        (kStonePerNeutral,            0)
  833.  
  834. #define        (kTreePerPlayer,                0)
  835. #define        (kTreePerNeutral,                0)
  836.  
  837. //////////////////////////////////////////////////////////////////////
  838. // forest definitions
  839. #define        (kForestFreeRadius,            3)
  840. #define        (kForestsPerPlayer,            3)
  841. #define        (kForestChaosLevel,            0.1)
  842. #define        (kMaxClumpsPerForest,            2)
  843.  
  844.  
  845. #elif Is10Players
  846. //////////////////////////////////////////////////////////////////////
  847. // 10 PLAYERS...
  848. //////////////////////////////////////////////////////////////////////
  849.  
  850. //////////////////////////////////////////////////////////////////////
  851. // terrain definitions
  852. #define        (kMinIntElevation,                -10)
  853. #define        (kMaxIntElevation,                12)
  854. #define        (kElevationScale,                      1)
  855. #define        (kPercentLand,                    Between(0.58, 0.58))
  856. #define        (kWaterBorder,                    0)
  857. #define        (kRiverWidth,                    7)
  858. #define        (kCoastToDeepWaterPercentage                1.0)
  859. #define        (kHeightMapChaos,                    Between(6, 15))
  860.         
  861. #define        (kMinimumStartPositionToMapEdge        0)
  862. #define        (kOuterPushFromMapCenter            12)
  863. #define        (kInnerPushFromMapCenter             0)
  864.  
  865. //////////////////////////////////////////////////////////////////////
  866. // player definitions
  867. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  868. #define        (kPlayerInnerRadius,            0.01)
  869. #define        (kPlayerOuterRadius,            0.9)
  870. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  871. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  872. #define        (kPlayerLandChaos,            0.8)
  873. #define        (kPlayerLandClumps,            1)
  874. #define        (kPlayerFlatChaos,            0.8)
  875. #define        (kPlayerFlatClumps,            2)
  876. #define        (kPlayerTreePercentage,            0.04)
  877.  
  878.  
  879. //////////////////////////////////////////////////////////////////////
  880. // inner neutral definitions
  881. #define        (kNeutralInnerRadius,            0.05)
  882. #define        (kNeutralOuterRadius,            0.4)
  883. #define        (kNeutralOptimalFactor,            0.7)
  884. #define        (kNumInnerNeutrals,            Between(0, 0))
  885. #define        (kInnerNeutralPercentLand,        0.35)
  886. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  887. #define        (kInnerNeutralTreePercentage,          0.04)
  888. #define        (kInnerNeutralLandChaos,        0.8)
  889. #define        (kInnerNeutralLandClumps,        1)
  890. #define        (kInnerNeutralFlatChaos,        0.8)
  891. #define        (kInnerNeutralFlatClumps,        2)
  892.  
  893.  
  894. //////////////////////////////////////////////////////////////////////
  895. // outer neutral definitions
  896. #define        (kNumOuterNeutrals,            Between(0, 0))
  897. #define        (kOuterNeutralPercentLand,        0.35)
  898. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  899. #define        (kOuterNeutralTreePercentage,          0.04)
  900. #define        (kOuterNeutralLandChaos,        0.8)
  901. #define        (kOuterNeutralLandClumps,        1)
  902. #define        (kOuterNeutralFlatChaos,        0.8)
  903. #define        (kOuterNeutralFlatClumps,        2)
  904.  
  905.  
  906. //////////////////////////////////////////////////////////////////////
  907. // resource definitions
  908. #define        (kMaxResourceElevation,            2)
  909. #define        (kResourceToEdgeDistance,        2)
  910. #define        (kResourceToWaterDistance,        2)
  911.  
  912. #define        (kAnimalPerPlayer,            0)
  913. #define        (kAnimalPerNeutral,            0)
  914.  
  915. #define        (kBerryPerPlayer,                0)
  916. #define        (kBerryPerNeutral,            0)
  917.  
  918. #define        (kFishPerPlayer,                9)
  919. #define        (kFishPerNeutral,                0)
  920.  
  921. #define        (kGoldPerPlayer,                1)
  922. #define        (kGoldPerNeutral,                0)
  923.  
  924. #define        (kOilPerPlayer,                0)
  925. #define        (kOilPerNeutral,                0)
  926.  
  927. #define        (kSteelPerPlayer,                1)
  928. #define        (kSteelPerNeutral,            0)
  929.  
  930. #define        (kStonePerPlayer,                1)
  931. #define        (kStonePerNeutral,            0)
  932.  
  933. #define        (kTreePerPlayer,                0)
  934. #define        (kTreePerNeutral,                0)
  935.  
  936. //////////////////////////////////////////////////////////////////////
  937. // forest definitions
  938. #define        (kForestFreeRadius,            3)
  939. #define        (kForestsPerPlayer,            3)
  940. #define        (kForestChaosLevel,            0.1)
  941. #define        (kMaxClumpsPerForest,            2)
  942.  
  943.  
  944. #elif Is11Players
  945. //////////////////////////////////////////////////////////////////////
  946. // 11 PLAYERS...
  947. //////////////////////////////////////////////////////////////////////
  948.  
  949. //////////////////////////////////////////////////////////////////////
  950. // terrain definitions
  951. #define        (kMinIntElevation,                -10)
  952. #define        (kMaxIntElevation,                12)
  953. #define        (kElevationScale,                      1)
  954. #define        (kPercentLand,                    Between(0.57, 0.57))
  955. #define        (kWaterBorder,                    0)
  956. #define        (kRiverWidth,                    7)
  957. #define        (kCoastToDeepWaterPercentage                1.0)
  958. #define        (kHeightMapChaos,                    Between(6, 15))
  959.         
  960. #define        (kMinimumStartPositionToMapEdge        0)
  961. #define        (kOuterPushFromMapCenter            12)
  962. #define        (kInnerPushFromMapCenter             0)
  963.  
  964. //////////////////////////////////////////////////////////////////////
  965. // player definitions
  966. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  967. #define        (kPlayerInnerRadius,            0.01)
  968. #define        (kPlayerOuterRadius,            0.9)
  969. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  970. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  971. #define        (kPlayerLandChaos,            0.8)
  972. #define        (kPlayerLandClumps,            1)
  973. #define        (kPlayerFlatChaos,            0.8)
  974. #define        (kPlayerFlatClumps,            2)
  975. #define        (kPlayerTreePercentage,            0.04)
  976.  
  977.  
  978. //////////////////////////////////////////////////////////////////////
  979. // inner neutral definitions
  980. #define        (kNeutralInnerRadius,            0.05)
  981. #define        (kNeutralOuterRadius,            0.4)
  982. #define        (kNeutralOptimalFactor,            0.7)
  983. #define        (kNumInnerNeutrals,            Between(0, 0))
  984. #define        (kInnerNeutralPercentLand,        0.35)
  985. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  986. #define        (kInnerNeutralTreePercentage,          0.04)
  987. #define        (kInnerNeutralLandChaos,        0.8)
  988. #define        (kInnerNeutralLandClumps,        1)
  989. #define        (kInnerNeutralFlatChaos,        0.8)
  990. #define        (kInnerNeutralFlatClumps,        2)
  991.  
  992.  
  993. //////////////////////////////////////////////////////////////////////
  994. // outer neutral definitions
  995. #define        (kNumOuterNeutrals,            Between(0, 0))
  996. #define        (kOuterNeutralPercentLand,        0.35)
  997. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  998. #define        (kOuterNeutralTreePercentage,          0.04)
  999. #define        (kOuterNeutralLandChaos,        0.8)
  1000. #define        (kOuterNeutralLandClumps,        1)
  1001. #define        (kOuterNeutralFlatChaos,        0.8)
  1002. #define        (kOuterNeutralFlatClumps,        2)
  1003.  
  1004.  
  1005. //////////////////////////////////////////////////////////////////////
  1006. // resource definitions
  1007. #define        (kMaxResourceElevation,            2)
  1008. #define        (kResourceToEdgeDistance,        2)
  1009. #define        (kResourceToWaterDistance,        2)
  1010.  
  1011. #define        (kAnimalPerPlayer,            0)
  1012. #define        (kAnimalPerNeutral,            0)
  1013.  
  1014. #define        (kBerryPerPlayer,                0)
  1015. #define        (kBerryPerNeutral,            0)
  1016.  
  1017. #define        (kFishPerPlayer,                8)
  1018. #define        (kFishPerNeutral,                0)
  1019.  
  1020. #define        (kGoldPerPlayer,                1)
  1021. #define        (kGoldPerNeutral,                0)
  1022.  
  1023. #define        (kOilPerPlayer,                0)
  1024. #define        (kOilPerNeutral,                0)
  1025.  
  1026. #define        (kSteelPerPlayer,                1)
  1027. #define        (kSteelPerNeutral,            0)
  1028.  
  1029. #define        (kStonePerPlayer,                1)
  1030. #define        (kStonePerNeutral,            0)
  1031.  
  1032. #define        (kTreePerPlayer,                0)
  1033. #define        (kTreePerNeutral,                0)
  1034.  
  1035. //////////////////////////////////////////////////////////////////////
  1036. // forest definitions
  1037. #define        (kForestFreeRadius,            3)
  1038. #define        (kForestsPerPlayer,            3)
  1039. #define        (kForestChaosLevel,            0.1)
  1040. #define        (kMaxClumpsPerForest,            2)
  1041.  
  1042.  
  1043. #elif Is12Players
  1044. //////////////////////////////////////////////////////////////////////
  1045. // 12 PLAYERS...
  1046. //////////////////////////////////////////////////////////////////////
  1047.  
  1048. //////////////////////////////////////////////////////////////////////
  1049. // terrain definitions
  1050. #define        (kMinIntElevation,                -10)
  1051. #define        (kMaxIntElevation,                12)
  1052. #define        (kElevationScale,                      1)
  1053. #define        (kPercentLand,                    Between(0.56, 0.56))
  1054. #define        (kWaterBorder,                    0)
  1055. #define        (kRiverWidth,                    7)
  1056. #define        (kCoastToDeepWaterPercentage                1.0)
  1057. #define        (kHeightMapChaos,                    Between(6, 15))
  1058.         
  1059. #define        (kMinimumStartPositionToMapEdge        0)
  1060. #define        (kOuterPushFromMapCenter            12)
  1061. #define        (kInnerPushFromMapCenter             0)
  1062.  
  1063. //////////////////////////////////////////////////////////////////////
  1064. // player definitions
  1065. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1066. #define        (kPlayerInnerRadius,            0.01)
  1067. #define        (kPlayerOuterRadius,            0.9)
  1068. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1069. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1070. #define        (kPlayerLandChaos,            0.8)
  1071. #define        (kPlayerLandClumps,            1)
  1072. #define        (kPlayerFlatChaos,            0.8)
  1073. #define        (kPlayerFlatClumps,            2)
  1074. #define        (kPlayerTreePercentage,            0.04)
  1075.  
  1076.  
  1077. //////////////////////////////////////////////////////////////////////
  1078. // inner neutral definitions
  1079. #define        (kNeutralInnerRadius,            0.05)
  1080. #define        (kNeutralOuterRadius,            0.4)
  1081. #define        (kNeutralOptimalFactor,            0.7)
  1082. #define        (kNumInnerNeutrals,            Between(0, 0))
  1083. #define        (kInnerNeutralPercentLand,        0.35)
  1084. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1085. #define        (kInnerNeutralTreePercentage,          0.04)
  1086. #define        (kInnerNeutralLandChaos,        0.8)
  1087. #define        (kInnerNeutralLandClumps,        1)
  1088. #define        (kInnerNeutralFlatChaos,        0.8)
  1089. #define        (kInnerNeutralFlatClumps,        2)
  1090.  
  1091.  
  1092. //////////////////////////////////////////////////////////////////////
  1093. // outer neutral definitions
  1094. #define        (kNumOuterNeutrals,            Between(0, 0))
  1095. #define        (kOuterNeutralPercentLand,        0.35)
  1096. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1097. #define        (kOuterNeutralTreePercentage,          0.04)
  1098. #define        (kOuterNeutralLandChaos,        0.8)
  1099. #define        (kOuterNeutralLandClumps,        1)
  1100. #define        (kOuterNeutralFlatChaos,        0.8)
  1101. #define        (kOuterNeutralFlatClumps,        2)
  1102.  
  1103.  
  1104. //////////////////////////////////////////////////////////////////////
  1105. // resource definitions
  1106. #define        (kMaxResourceElevation,            2)
  1107. #define        (kResourceToEdgeDistance,        2)
  1108. #define        (kResourceToWaterDistance,        2)
  1109.  
  1110. #define        (kAnimalPerPlayer,            0)
  1111. #define        (kAnimalPerNeutral,            0)
  1112.  
  1113. #define        (kBerryPerPlayer,                0)
  1114. #define        (kBerryPerNeutral,            0)
  1115.  
  1116. #define        (kFishPerPlayer,                8)
  1117. #define        (kFishPerNeutral,                0)
  1118.  
  1119. #define        (kGoldPerPlayer,                1)
  1120. #define        (kGoldPerNeutral,                0)
  1121.  
  1122. #define        (kOilPerPlayer,                0)
  1123. #define        (kOilPerNeutral,                0)
  1124.  
  1125. #define        (kSteelPerPlayer,                1)
  1126. #define        (kSteelPerNeutral,            0)
  1127.  
  1128. #define        (kStonePerPlayer,                1)
  1129. #define        (kStonePerNeutral,            0)
  1130.  
  1131. #define        (kTreePerPlayer,                0)
  1132. #define        (kTreePerNeutral,                0)
  1133.  
  1134. //////////////////////////////////////////////////////////////////////
  1135. // forest definitions
  1136. #define        (kForestFreeRadius,            3)
  1137. #define        (kForestsPerPlayer,            3)
  1138. #define        (kForestChaosLevel,            0.1)
  1139. #define        (kMaxClumpsPerForest,            2)
  1140.  
  1141.  
  1142. #elif Is13Players
  1143. //////////////////////////////////////////////////////////////////////
  1144. // 13 PLAYERS...
  1145. //////////////////////////////////////////////////////////////////////
  1146.  
  1147. //////////////////////////////////////////////////////////////////////
  1148. // terrain definitions
  1149. #define        (kMinIntElevation,                -10)
  1150. #define        (kMaxIntElevation,                12)
  1151. #define        (kElevationScale,                      1)
  1152. #define        (kPercentLand,                    Between(0.55, 0.55))
  1153. #define        (kWaterBorder,                    0)
  1154. #define        (kRiverWidth,                    6)
  1155. #define        (kCoastToDeepWaterPercentage                1.0)
  1156. #define        (kHeightMapChaos,                    Between(6, 15))
  1157.         
  1158. #define        (kMinimumStartPositionToMapEdge        0)
  1159. #define        (kOuterPushFromMapCenter            11)
  1160. #define        (kInnerPushFromMapCenter             0)
  1161.  
  1162. //////////////////////////////////////////////////////////////////////
  1163. // player definitions
  1164. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1165. #define        (kPlayerInnerRadius,            0.01)
  1166. #define        (kPlayerOuterRadius,            0.9)
  1167. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1168. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1169. #define        (kPlayerLandChaos,            0.8)
  1170. #define        (kPlayerLandClumps,            1)
  1171. #define        (kPlayerFlatChaos,            0.8)
  1172. #define        (kPlayerFlatClumps,            2)
  1173. #define        (kPlayerTreePercentage,            0.04)
  1174.  
  1175.  
  1176. //////////////////////////////////////////////////////////////////////
  1177. // inner neutral definitions
  1178. #define        (kNeutralInnerRadius,            0.05)
  1179. #define        (kNeutralOuterRadius,            0.4)
  1180. #define        (kNeutralOptimalFactor,            0.7)
  1181. #define        (kNumInnerNeutrals,            Between(0, 0))
  1182. #define        (kInnerNeutralPercentLand,        0.35)
  1183. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1184. #define        (kInnerNeutralTreePercentage,          0.04)
  1185. #define        (kInnerNeutralLandChaos,        0.8)
  1186. #define        (kInnerNeutralLandClumps,        1)
  1187. #define        (kInnerNeutralFlatChaos,        0.8)
  1188. #define        (kInnerNeutralFlatClumps,        2)
  1189.  
  1190.  
  1191. //////////////////////////////////////////////////////////////////////
  1192. // outer neutral definitions
  1193. #define        (kNumOuterNeutrals,            Between(0, 0))
  1194. #define        (kOuterNeutralPercentLand,        0.35)
  1195. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1196. #define        (kOuterNeutralTreePercentage,          0.04)
  1197. #define        (kOuterNeutralLandChaos,        0.8)
  1198. #define        (kOuterNeutralLandClumps,        1)
  1199. #define        (kOuterNeutralFlatChaos,        0.8)
  1200. #define        (kOuterNeutralFlatClumps,        2)
  1201.  
  1202.  
  1203. //////////////////////////////////////////////////////////////////////
  1204. // resource definitions
  1205. #define        (kMaxResourceElevation,            2)
  1206. #define        (kResourceToEdgeDistance,        2)
  1207. #define        (kResourceToWaterDistance,        2)
  1208.  
  1209. #define        (kAnimalPerPlayer,            0)
  1210. #define        (kAnimalPerNeutral,            0)
  1211.  
  1212. #define        (kBerryPerPlayer,                0)
  1213. #define        (kBerryPerNeutral,            0)
  1214.  
  1215. #define        (kFishPerPlayer,                8)
  1216. #define        (kFishPerNeutral,                0)
  1217.  
  1218. #define        (kGoldPerPlayer,                1)
  1219. #define        (kGoldPerNeutral,                0)
  1220.  
  1221. #define        (kOilPerPlayer,                0)
  1222. #define        (kOilPerNeutral,                0)
  1223.  
  1224. #define        (kSteelPerPlayer,                1)
  1225. #define        (kSteelPerNeutral,            0)
  1226.  
  1227. #define        (kStonePerPlayer,                1)
  1228. #define        (kStonePerNeutral,            0)
  1229.  
  1230. #define        (kTreePerPlayer,                0)
  1231. #define        (kTreePerNeutral,                0)
  1232.  
  1233. //////////////////////////////////////////////////////////////////////
  1234. // forest definitions
  1235. #define        (kForestFreeRadius,            3)
  1236. #define        (kForestsPerPlayer,            3)
  1237. #define        (kForestChaosLevel,            0.1)
  1238. #define        (kMaxClumpsPerForest,            2)
  1239.  
  1240.  
  1241. #elif Is14Players
  1242. //////////////////////////////////////////////////////////////////////
  1243. // 14 PLAYERS...
  1244. //////////////////////////////////////////////////////////////////////
  1245.  
  1246. //////////////////////////////////////////////////////////////////////
  1247. // terrain definitions
  1248. #define        (kMinIntElevation,                -10)
  1249. #define        (kMaxIntElevation,                12)
  1250. #define        (kElevationScale,                      1)
  1251. #define        (kPercentLand,                    Between(0.54, 0.54))
  1252. #define        (kWaterBorder,                    0)
  1253. #define        (kRiverWidth,                    6)
  1254. #define        (kCoastToDeepWaterPercentage                1.0)
  1255. #define        (kHeightMapChaos,                    Between(6, 15))
  1256.         
  1257. #define        (kMinimumStartPositionToMapEdge        0)
  1258. #define        (kOuterPushFromMapCenter            11)
  1259. #define        (kInnerPushFromMapCenter             0)
  1260.  
  1261. //////////////////////////////////////////////////////////////////////
  1262. // player definitions
  1263. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1264. #define        (kPlayerInnerRadius,            0.01)
  1265. #define        (kPlayerOuterRadius,            0.9)
  1266. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1267. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1268. #define        (kPlayerLandChaos,            0.8)
  1269. #define        (kPlayerLandClumps,            1)
  1270. #define        (kPlayerFlatChaos,            0.8)
  1271. #define        (kPlayerFlatClumps,            2)
  1272. #define        (kPlayerTreePercentage,            0.04)
  1273.  
  1274.  
  1275. //////////////////////////////////////////////////////////////////////
  1276. // inner neutral definitions
  1277. #define        (kNeutralInnerRadius,            0.05)
  1278. #define        (kNeutralOuterRadius,            0.4)
  1279. #define        (kNeutralOptimalFactor,            0.7)
  1280. #define        (kNumInnerNeutrals,            Between(0, 0))
  1281. #define        (kInnerNeutralPercentLand,        0.35)
  1282. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1283. #define        (kInnerNeutralTreePercentage,          0.04)
  1284. #define        (kInnerNeutralLandChaos,        0.8)
  1285. #define        (kInnerNeutralLandClumps,        1)
  1286. #define        (kInnerNeutralFlatChaos,        0.8)
  1287. #define        (kInnerNeutralFlatClumps,        2)
  1288.  
  1289.  
  1290. //////////////////////////////////////////////////////////////////////
  1291. // outer neutral definitions
  1292. #define        (kNumOuterNeutrals,            Between(0, 0))
  1293. #define        (kOuterNeutralPercentLand,        0.35)
  1294. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1295. #define        (kOuterNeutralTreePercentage,          0.04)
  1296. #define        (kOuterNeutralLandChaos,        0.8)
  1297. #define        (kOuterNeutralLandClumps,        1)
  1298. #define        (kOuterNeutralFlatChaos,        0.8)
  1299. #define        (kOuterNeutralFlatClumps,        2)
  1300.  
  1301.  
  1302. //////////////////////////////////////////////////////////////////////
  1303. // resource definitions
  1304. #define        (kMaxResourceElevation,            2)
  1305. #define        (kResourceToEdgeDistance,        2)
  1306. #define        (kResourceToWaterDistance,        2)
  1307.  
  1308. #define        (kAnimalPerPlayer,            0)
  1309. #define        (kAnimalPerNeutral,            0)
  1310.  
  1311. #define        (kBerryPerPlayer,                0)
  1312. #define        (kBerryPerNeutral,            0)
  1313.  
  1314. #define        (kFishPerPlayer,                8)
  1315. #define        (kFishPerNeutral,                0)
  1316.  
  1317. #define        (kGoldPerPlayer,                1)
  1318. #define        (kGoldPerNeutral,                0)
  1319.  
  1320. #define        (kOilPerPlayer,                0)
  1321. #define        (kOilPerNeutral,                0)
  1322.  
  1323. #define        (kSteelPerPlayer,                1)
  1324. #define        (kSteelPerNeutral,            0)
  1325.  
  1326. #define        (kStonePerPlayer,                1)
  1327. #define        (kStonePerNeutral,            0)
  1328.  
  1329. #define        (kTreePerPlayer,                0)
  1330. #define        (kTreePerNeutral,                0)
  1331.  
  1332. //////////////////////////////////////////////////////////////////////
  1333. // forest definitions
  1334. #define        (kForestFreeRadius,            3)
  1335. #define        (kForestsPerPlayer,            3)
  1336. #define        (kForestChaosLevel,            0.1)
  1337. #define        (kMaxClumpsPerForest,            2)
  1338.  
  1339.  
  1340. #elif Is15Players
  1341. //////////////////////////////////////////////////////////////////////
  1342. // 15 PLAYERS...
  1343. //////////////////////////////////////////////////////////////////////
  1344.  
  1345. //////////////////////////////////////////////////////////////////////
  1346. // terrain definitions
  1347. #define        (kMinIntElevation,                -10)
  1348. #define        (kMaxIntElevation,                12)
  1349. #define        (kElevationScale,                      1)
  1350. #define        (kPercentLand,                    Between(0.52, 0.52))
  1351. #define        (kWaterBorder,                    0)
  1352. #define        (kRiverWidth,                    5)
  1353. #define        (kCoastToDeepWaterPercentage                1.0)
  1354. #define        (kHeightMapChaos,                    Between(6, 15))
  1355.         
  1356. #define        (kMinimumStartPositionToMapEdge        0)
  1357. #define        (kOuterPushFromMapCenter            10)
  1358. #define        (kInnerPushFromMapCenter             0)
  1359.  
  1360. //////////////////////////////////////////////////////////////////////
  1361. // player definitions
  1362. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1363. #define        (kPlayerInnerRadius,            0.01)
  1364. #define        (kPlayerOuterRadius,            0.9)
  1365. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1366. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1367. #define        (kPlayerLandChaos,            0.8)
  1368. #define        (kPlayerLandClumps,            1)
  1369. #define        (kPlayerFlatChaos,            0.8)
  1370. #define        (kPlayerFlatClumps,            2)
  1371. #define        (kPlayerTreePercentage,            0.04)
  1372.  
  1373.  
  1374. //////////////////////////////////////////////////////////////////////
  1375. // inner neutral definitions
  1376. #define        (kNeutralInnerRadius,            0.05)
  1377. #define        (kNeutralOuterRadius,            0.4)
  1378. #define        (kNeutralOptimalFactor,            0.7)
  1379. #define        (kNumInnerNeutrals,            Between(0, 0))
  1380. #define        (kInnerNeutralPercentLand,        0.35)
  1381. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1382. #define        (kInnerNeutralTreePercentage,          0.04)
  1383. #define        (kInnerNeutralLandChaos,        0.8)
  1384. #define        (kInnerNeutralLandClumps,        1)
  1385. #define        (kInnerNeutralFlatChaos,        0.8)
  1386. #define        (kInnerNeutralFlatClumps,        2)
  1387.  
  1388.  
  1389. //////////////////////////////////////////////////////////////////////
  1390. // outer neutral definitions
  1391. #define        (kNumOuterNeutrals,            Between(0, 0))
  1392. #define        (kOuterNeutralPercentLand,        0.35)
  1393. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1394. #define        (kOuterNeutralTreePercentage,          0.04)
  1395. #define        (kOuterNeutralLandChaos,        0.8)
  1396. #define        (kOuterNeutralLandClumps,        1)
  1397. #define        (kOuterNeutralFlatChaos,        0.8)
  1398. #define        (kOuterNeutralFlatClumps,        2)
  1399.  
  1400.  
  1401. //////////////////////////////////////////////////////////////////////
  1402. // resource definitions
  1403. #define        (kMaxResourceElevation,            2)
  1404. #define        (kResourceToEdgeDistance,        2)
  1405. #define        (kResourceToWaterDistance,        2)
  1406.  
  1407. #define        (kAnimalPerPlayer,            0)
  1408. #define        (kAnimalPerNeutral,            0)
  1409.  
  1410. #define        (kBerryPerPlayer,                0)
  1411. #define        (kBerryPerNeutral,            0)
  1412.  
  1413. #define        (kFishPerPlayer,                7)
  1414. #define        (kFishPerNeutral,                0)
  1415.  
  1416. #define        (kGoldPerPlayer,                1)
  1417. #define        (kGoldPerNeutral,                0)
  1418.  
  1419. #define        (kOilPerPlayer,                0)
  1420. #define        (kOilPerNeutral,                0)
  1421.  
  1422. #define        (kSteelPerPlayer,                1)
  1423. #define        (kSteelPerNeutral,            0)
  1424.  
  1425. #define        (kStonePerPlayer,                1)
  1426. #define        (kStonePerNeutral,            0)
  1427.  
  1428. #define        (kTreePerPlayer,                0)
  1429. #define        (kTreePerNeutral,                0)
  1430.  
  1431. //////////////////////////////////////////////////////////////////////
  1432. // forest definitions
  1433. #define        (kForestFreeRadius,            3)
  1434. #define        (kForestsPerPlayer,            3)
  1435. #define        (kForestChaosLevel,            0.1)
  1436. #define        (kMaxClumpsPerForest,            2)
  1437.  
  1438.  
  1439. #elif Is16Players
  1440. //////////////////////////////////////////////////////////////////////
  1441. // 16 PLAYERS...
  1442. //////////////////////////////////////////////////////////////////////
  1443.  
  1444. //////////////////////////////////////////////////////////////////////
  1445. // terrain definitions
  1446. #define        (kMinIntElevation,                -10)
  1447. #define        (kMaxIntElevation,                12)
  1448. #define        (kElevationScale,                      1)
  1449. #define        (kPercentLand,                    Between(0.5, 0.5))
  1450. #define        (kWaterBorder,                    0)
  1451. #define        (kRiverWidth,                    5)
  1452. #define        (kCoastToDeepWaterPercentage                1.0)
  1453. #define        (kHeightMapChaos,                    Between(6, 15))
  1454.         
  1455. #define        (kMinimumStartPositionToMapEdge        0)
  1456. #define        (kOuterPushFromMapCenter            9)
  1457. #define        (kInnerPushFromMapCenter             0)
  1458.  
  1459. //////////////////////////////////////////////////////////////////////
  1460. // player definitions
  1461. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1462. #define        (kPlayerInnerRadius,            0.01)
  1463. #define        (kPlayerOuterRadius,            0.9)
  1464. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1465. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1466. #define        (kPlayerLandChaos,            0.8)
  1467. #define        (kPlayerLandClumps,            1)
  1468. #define        (kPlayerFlatChaos,            0.8)
  1469. #define        (kPlayerFlatClumps,            2)
  1470. #define        (kPlayerTreePercentage,            0.04)
  1471.  
  1472.  
  1473. //////////////////////////////////////////////////////////////////////
  1474. // inner neutral definitions
  1475. #define        (kNeutralInnerRadius,            0.05)
  1476. #define        (kNeutralOuterRadius,            0.4)
  1477. #define        (kNeutralOptimalFactor,            0.7)
  1478. #define        (kNumInnerNeutrals,            Between(0, 0))
  1479. #define        (kInnerNeutralPercentLand,        0.35)
  1480. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1481. #define        (kInnerNeutralTreePercentage,          0.04)
  1482. #define        (kInnerNeutralLandChaos,        0.8)
  1483. #define        (kInnerNeutralLandClumps,        1)
  1484. #define        (kInnerNeutralFlatChaos,        0.8)
  1485. #define        (kInnerNeutralFlatClumps,        2)
  1486.  
  1487.  
  1488. //////////////////////////////////////////////////////////////////////
  1489. // outer neutral definitions
  1490. #define        (kNumOuterNeutrals,            Between(0, 0))
  1491. #define        (kOuterNeutralPercentLand,        0.35)
  1492. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1493. #define        (kOuterNeutralTreePercentage,          0.04)
  1494. #define        (kOuterNeutralLandChaos,        0.8)
  1495. #define        (kOuterNeutralLandClumps,        1)
  1496. #define        (kOuterNeutralFlatChaos,        0.8)
  1497. #define        (kOuterNeutralFlatClumps,        2)
  1498.  
  1499.  
  1500. //////////////////////////////////////////////////////////////////////
  1501. // resource definitions
  1502. #define        (kMaxResourceElevation,            2)
  1503. #define        (kResourceToEdgeDistance,        2)
  1504. #define        (kResourceToWaterDistance,        2)
  1505.  
  1506. #define        (kAnimalPerPlayer,            0)
  1507. #define        (kAnimalPerNeutral,            0)
  1508.  
  1509. #define        (kBerryPerPlayer,                0)
  1510. #define        (kBerryPerNeutral,            0)
  1511.  
  1512. #define        (kFishPerPlayer,                7)
  1513. #define        (kFishPerNeutral,                0)
  1514.  
  1515. #define        (kGoldPerPlayer,                1)
  1516. #define        (kGoldPerNeutral,                0)
  1517.  
  1518. #define        (kOilPerPlayer,                0)
  1519. #define        (kOilPerNeutral,                0)
  1520.  
  1521. #define        (kSteelPerPlayer,                1)
  1522. #define        (kSteelPerNeutral,            0)
  1523.  
  1524. #define        (kStonePerPlayer,                1)
  1525. #define        (kStonePerNeutral,            0)
  1526.  
  1527. #define        (kTreePerPlayer,                0)
  1528. #define        (kTreePerNeutral,                0)
  1529.  
  1530. //////////////////////////////////////////////////////////////////////
  1531. // forest definitions
  1532. #define        (kForestFreeRadius,            3)
  1533. #define        (kForestsPerPlayer,            3)
  1534. #define        (kForestChaosLevel,            0.1)
  1535. #define        (kMaxClumpsPerForest,            2)
  1536.  
  1537.  
  1538.  
  1539. //////////////////////////////////////////////////////////////////////
  1540. // End of if...elif... command
  1541. #endif
  1542.  
  1543. #endif        // NOTDEFINED(TOURNAMENT_ISLANDS_HUGE_RMV)